Madden 20: Ready to run
In some ways, Madden NFL 20 is the best product in the long run series. The overall reform of the scoring system is significantly different, and the ultimate team will become more accessible due to the new simplified "task" format. In other ways, Madden NFL 20 will step back. Last year's run of the game, which felt almost the same as balance, is now approaching code level cheating efficiency (at least for the CPU). The new "franchising face" career model is shocking.
Developer EA Tiburon continues to push formulas to different levels of success. Franchising and ultimate teams still have a lot of experience, but EA still hasn't broken the mut coins rules when it comes to creating fascinating career models.
It's just open space for Madden 20 players
John Madden once said, "the road to easy street goes through the sewer." Well, in Madden NFL 20, easy street apparently has a star all over the court. Unlike the journey through the sewer, my defender would wear the original Jersey when he crossed the goal line for a long time.
Traditionally, running games are a bit too hard, but in the Madden NFL 20 they open the door wide and completely swing in another way. Even when playing on all Madden difficulty, my brown team still runs an average distance of 10 yards north of Kareem hunt and Nick Chubb every round. I forgot the touchdown of more than 50 yards that I scored from the outdoor court.
Last time I was in Madden for such a long time, I competed as Michael Vick, the cover player of Madden NFL 2004. He was basically the embodiment of cheating code. Running games have been a tough fight for Madden for years, so it's amazing to see this big turn.
This is not a good thing. At first, I was happy to find so many open roads. I thought I played better. But this is not the case. I can throw four times in a row to any side of the field and get a significant positive number of yards on at least three of them. It doesn't add up. The same is true for internal operation and QB competition. When I'm not particularly fast Beck Mayfield, I can race 15 to 20 yards out of my pocket, which is also a problem for all mcdon.
I don't mention the difficulty because I'm a great Madden player. In fact, I usually play games on Pro or all pro difficulty. But after so much success, I bypassed all pro and headed for all Madden. I found that there was no change in the average number of yards carried between difficulty levels. I think running games will become more balanced after release, but so far, if you spend a lot of time competing with the CPU, you will be running on all these games.
If you spend a lot of time fighting against CPUs, you will run on them and may get more madden coins.
On the other hand, the passing game has a better balance. Unlike running games, I always have to think about where and when to throw the ball and the type of pass required to put the ball where only my receiver can drag it. In this respect, for stars, player animation seems to be more consistent with their counterparts in real life. A quick and unique version of Baker Mayfield is on display, with Odell Beckham Jr. catching with one hand in an incredible way.
Adding RPO (run through option) to the script is a great reward that competitive Madden players will definitely enjoy. On the other side of the ball , I found defense very similar to Madden NFL 19. Hitting with has been as satisfying as it has been for years. Crucially, I found it no more difficult to stop running than last year when I was fighting against a CPU or a live opponent.
The main difference I see in defence is in the secondary. So far, I've got more passes than usual. Not too many passes are removed from the defender for no reason. If you put yourself in the right place, it seems that forced errors are easier than before.